Thursday, 29 September 2011
Social Environments for Children
Children are constantly in social environments, especially schools. I investigated ways in which I can access these social circumstances and incorporate them into my device and interface. The device itself is similar to that of those already on the market; portable pets such as "Tamagotchis". This means that it is able to be strapped to a belt or a lanyard (worn around neck) and the device is also small enough to be hand-held as well as put in a pocket. This will enable the children to bring it to school or over to a friends house, and then compare, how each has customised their lightbulb friend, the rewards they have unlocked and how they unlocked them. The sharing of information about the game and how each reward was unlocked will enable the children to LEARN which is the most important outcome for my device.
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